Extra Attack, Crossbow Expert, and hand crossbow: 4 shots per turn?
In D&D 5e, can a 5th level fighter shoot a hand crossbow 4 times per turn using the Crossbow Expert feat?
Extra Attack, PHB p. 72:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Crossbow Expert, PHB p. 165:
• You ignore the loading quality of crossbows with which you are proficient.
• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Is the following statement valid?
The fighter is holding a hand crossbow. He begins his turn. He takes an Attack action. Using his Extra Attack feature along with point 1 of Crossbow Expert, he shoots twice during this action. Then he takes a bonus action. Using point 3 of Crossbow Expert, he makes this an Attack action. He is limited to using a hand crossbow during this action. He shoots twice using his Extra Attack feature. (Assume he can do this with the same hand crossbow.)
It is ambiguous whether "you can use a bonus action to attack" means "you can use a bonus action to take exactly one shot" or "you can use your bonus action for the round as an Attack action". Or even if it does mean "you can use a bonus action to take one shot", it is ambiguous whether it means "an Attack action in which you use a one-handed weapon gives you an opportunity to shoot during your bonus action" or "a one-handed weapon attack made during an Attack action gives you an opportunity to shoot during your bonus action". (One bonus shot per Attack action, or one bonus shot per attack within the Attack action?)
Your first ambiguity isn't really ambiguous at all. The distinction between an Attack action and an attack is pretty clear. Heck, both of the quotes in your question make that distinction.
For reference, the Attack action is defined as:
The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists.
With this action, you make one melee or ranged attack. See the “Making an Attack” section for the rules that govern attacks.
Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
Just like the quotes in your question, it refers to the Attack action and an attack as two entirely separate things. So "you can use a bonus action to attack" means that you can use a bonus action to make one attack, not to take the Attack action.
Your second ambiguity is ambiguous; it could mean that each attack with a one-handed weapon allows you to use a bonus action to attack or that the Attack action as a whole does. Fortunately, it doesn't really matter, because:
You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.
So even if every attack you make with a one-handed weapon allows you to make an attack as a bonus action, you can still only take one bonus action and make one attack.
To address your comment, we have the preceding text from the definition of bonus actions:
You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don’t have a bonus action to take.
You don't have a bonus action that Crossbow Expert allows you to make attacks with. Crossbow Expert gives you a bonus action consisting of a single attack. Even if it gives you that bonus action twice, (or up to 4 times for high level Fighters), you can still only take it once.
I think this answer would be improved by somewhere (lede or foot, whichever's your style) saying in so many words "you can fire *three* times."
If Dual Wielding of any sort let you make an Attack Action with your Bonus Action...Fighters would be woodchippers. A high level fighter would be dropping 8 attacks per round. 12, when they popped Action Surge.
To cover the aspect of how many attacks the fighter would get:
Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no.
The first benefit of the feat lets you ignore the loading property (PH, 147) of the hand crossbow if you’re proficient with that weapon. The upshot is that you can fire it more than once if you have a feature like Extra Attack. You’re still limited, however, by the fact that the weapon has the ammunition property (PH, 146). The latter property requires you to have a bolt to fire from the hand crossbow, and the hand crossbow isn’t going to load itself (unless it’s magical or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand.
To dig deeper into this point, take a look at the following sentence in the definition of the ammunition property: “Drawing the ammunition from a quiver, case, or other container is part of the attack.” The sentence tells us two important things. First, you’re assumed to be drawing—that is, extracting with your hand—the ammunition from a container. Second, the act of drawing the ammunition is included in the attack and therefore doesn’t require its own action and doesn’t use up your free interaction with an object on your turn.
What does that all mean for a hand crossbow? It means Crossbow Expert makes it possible to fire a hand crossbow more than once with a feature like Extra Attack, provided that you have enough ammunition and you have a hand free to load it for each shot.
Does Crossbow Expert let you fire a hand crossbow and then fire it again as a bonus action? It does! Take a look at the feat’s third benefit. It says you can attack with a hand crossbow as a bonus action when you use the Attack action to attack with a one-handed weapon. A hand crossbow is a one-handed weapon, so it can, indeed, be used for both attacks, assuming you have a hand free to load the hand crossbow between the two attacks.
Thus, the Level 5 Fighter gets 3 attacks per turn.
No a 5th fighter can't shoot 4 shots per turn, unless he action surges:
3 shots per turn hand crossbow, with bonus action.
5 total bolts fired in turn with Action Surge.
Bolts 1&2: 5th Level Fighter takes the attack action on his turn, he is granted an extra attack. Both these attacks can be made with the same hand crossbow as long as one hand stays free to load. Loading is assumed to be a component of firing.
3rd Bolt: The Crossbow Expert Feat allows a shot as a bonus action as long as the character used a single-handed weapon during his action.
4 & 5th Bolt, with Action Surge: Action Surge permits one additional action. Therefore taking the attack action grants two more attacks at 5th level.
@Conrad could you make clear how you're getting that count? I've been trying to pick it out of your narrative, and I'm getting nowhere. Could you perhaps lay out a step-by-step justification of each attack? You seem to be suggesting 3 shots per action, and 3 per bonus action, and that seems far larger than what I'd otherwise expect.
Pre-loading crossbows seems like an idea that is outside the scope of the question, since it is asking "per turn" — that is, repeatable turn after turn — not for the most in one isolated turn.
@BenBarden Your expectations are accurate. The answerer here is not; it is confusing "Attack action" and "attack". It also appears to be ignoring the fact that a character only gets one "bonus action" per turn. I suspect the answerer is interpreting it as "an action that is a bonus" rather than the monolithic two-word phrase "bonus action" the game rules actually proscribe.
Thanks for the comments. I agree my first answer was murky, I've tried to iron out my analysis more clearly. Yes, this is a one shot deal with regard to the preloaded forth bolt. My answer was--initially, at least--more focused on the bonus attack granted by the feat.
@Conrad Loading is a non-issue for a "Crossbow Expert" - that's what the first function of the feat does. There is no reason, beyond cinematics, to use two hand crossbows (it's worse, in fact). There is no way to game loaded vs. unloaded for any additional shots. Your references to bow use vs. crossbow use, and the timing thereof, are completely irrelevant.
@TJL The first function of the feat doesn't completely eliminate loading from consideration, it just puts it on the same footing, timewise, as a normal bow, hence the references to timing, etc. Without the feat, a crossbow only gets one shot per turn, period, regardless of additional attacks or bonuses. The additional shot that two crossbows provides is more than theater--especially if you're the intended target. There is a way to "game" additional shots. To learn how, I recommend you reread my answer.
@Conrad I did read your answer, and it's full of pointless cruft that obscures any rules points you're trying to make. The "Attack action" when performed by a fifth level Fighter (with "Extra Attack") grants two attacks - no more, no less (until higher levels). With "Crossbow Expert", the loaded or unloaded status of the weapon is irrelevant as long as you have a free hand. Starting with loaded hand crossbows grants no further benefit. "Crossbow Expert" grants one further shot as a bonus action, assuming you meet the other conditions to use it. The total is three (five with Action Surge).
@Conrad Your mistake is in the idea that you can fire both weapons together as one "attack". This is not correct. A character wielding two weapons gets one attack with the "Attack action" and a second as a "bonus action". "Extra Attack" improves only the "Attack action". With "Crossbow Expert", you're already using your "bonus action" to take a shot. Having two weapons does nothing for you. The feat is at the same time weaker (must be used with a hand crossbow to trigger the one-handed clause) and stronger (doesn't actually require two weapons) than conventional dual-wielding.
@TJL I believe you are correct. After rereading the rules, and other comments, it appears safe to say that the hand crossbow cannot be fired with another weapon in the off-hand, period, because the loading is subsumed as just "attack" (firing and loading are one, i.e., you can't fire it if you can't load it). Consequently, the rule simply excludes the use of dual hand crossbows, end of story.
@TJL My discussion of preloading, etc., was to point out that, unlike every other weapon, the crossbow is the only one that can store all of its firing energy ahead of time. There's no drawing back (bow, melee weapon) or thrusting required, just a lever pull executes the first shot. Thus, it seems reasonable, to me, that at least one weapon could be armed as a Ready Action while approaching a likely combat encounter. Firing the crossbow as a delayed action at the first sign of a target seems reasonable, since it's essentially the same as laying in wait to flip a switch to activate a trap.
You're forgetting about how the third point in the "Crossbow Expert" feat is formulated. It states that you can use a bonus action to attack with a "loaded" hand crossbow.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Meaning that your bonus action only allows you to fire a hand crossbow that has already been loaded. It doesn't allow you to first load the crossbow.
At least that's how I interpret this.
The first part of the feat makes it effectively loaded at all times, as long as you have ammunition available.
As a 5th level fighter wielding a single (not dual wielding) hand crossbow with the offhand free to reload (as per the ammunition property PH 146) you can fire THREE bolts per round, once per short/long rest the 2nd level action surge ability can be used to fire a FOURTH BOLT.
- First bolt as part of your attack action.
- Second bolt as bonus action granted by crossbow expert.
- Third bolt from fighters 5th level second action.
- Fourth bolt from action surge [1/rest].
This normally wouldn't be possible because the loading property (PH 147) requires time to reload but the crossbow expert feat bypasses thus you can use it multiple times in a single round but you still need to have a free hand to allow reloading the crossbow as part of the attack action. http://dnd.wizards.com/articles/features/sageadvice_feats
Now as for those wishing to dual wield two hand crossbows... you could, if loaded, fire off both but would not be able to reload them automatically (as part of the attack action, needs a free hand). However I would encourage DMs to ignore this, rather boring, technicality and allow players to wield a second crossbow as a purely aesthetic feature (act as if he is wielding one with the hand free to reload but read the flavor text as if the bolts actually came from two crossbows).
"5th level second action"- you mean second attack? And is there a reason an Action Surge can only fire once, don't you get a whole another Attack Action and therefore 2 attacks?
Action Surge gets you a normal action. If you use it to take the Attack action, "Extra Attack" grants two shots, not one. Action (two shots via Extra Attack), Bonus Action (one shot via Crossbow Expert), 2nd Action via Action Surge (also two shots due to Extra Attack) - the total is five.
A Fighter lvl 5 with Crossbow Expert can, with Action Surge, attack 6 times:
1 & 2) 2 Normal Attacks (Extra Attack) in the Attack ACTION
3) 1 Attack as a Bonus Action (CROSSBOW EXPERT)
ACTION SURGE! (+ 1 ACTION and possible BONUS ACTION)
4 & 5) 2 Normal Attacks (Extra Attack) in the Attack ACTION
6) 1 Attack as a Bonus Action (CROSSBOW EXPERT)
Welcome to the site. Please take the tour if you have already. Then, please tell us what this answer provides that much older and heavily upvoted answers do not? Note that Action Surge does not provide an additional bonus action each turn, just a regular action. The total is five with Action Surge and Crossbow Expert (2+2+1).