What is the Fastest a Character Can Move in One Turn?

  • At level 20 with any magic items in the DMG, and any spells, what is the fastest a DnD 5e character could move using their movement? (i.e., not including teleportation)

    Are other abilities, **magical** items, etc., acceptable, such as a Transmuter's Stone, or do you want to limit this to strictly spells and **magic** items?

    I've closed this question, as it's become apparent that it's too broad (has “too many possible answers”).

  • It's unclear whether bonuses to "your speed" apply to flying speeds. If they don't, the fastest you can go is:

    • Shapechange into a Storm Giant: 50 ft.
    • Monk level 15 Unarmored Movement: +25 ft.
    • Barbarian level 5 Unarmored Movement: +10 ft.
    • Mobile feat: +10 ft.
    • Longstrider spell: +10 ft.
    • Boots of Speed: Double speed
    • Haste spell: Double speed
    • Dash action ×3 (Bonus, Action, and Haste Action): Quadruple speed
    • Total: (50 + 25 + 10 + 10 + 10) × 2 × 2 × 4 = 1680 ft per round.

    If bonuses to your speed do apply to flying speeds then the fastest you can go is:

    • Wind Walk: 300ft.
    • Longstrider spell: +10 ft.
    • Haste spell: Double speed
    • Expeditious Retreat: Doesn't boost your speed, but allows you to Dash as a bonus action.
    • Dash action ×3 (Bonus, Action, and Haste Action): Quadruple speed
    • Total: (300 + 10) × 2 × 4 = 2480 ft per round.

    Sadly, Wind Walk doesn't say anything about letting you benefit from your feats and class features. If it did, you could move at:

    • Wind Walk: 300 ft.
    • Monk level 15 Unarmored Movement: +25 ft.
    • Barbarian level 5 Unarmored Movement: +10 ft.
    • Mobile feat: +10 ft.
    • Longstrider spell: +10 ft.
    • Haste spell: Double speed
    • Dash action ×3 (Bonus, Action, and Haste Action): Quadruple speed
    • Total: (300 + 25 + 10 + 10 + 10) × 2 × 4 = 2840 ft per round.

    For future readers, to get the maximum speed of any creature with superior speed than a Storm Giant (Volo's _Quickling_, for example), simply multiply their speed by 16, and then add 880.

    I'm not sure that multiple "x2" stack the way you assume. If you have boots of speed and the haste spell, I don't think it's intended to add up to x4, but rather to x3.

    @PixelMaster That's a 3.5e rule that 5e doesn't actually have.

    what's the speed of sound in the d&d world? because some of these speeds obviously exceed the speed of sound in our own world...

    When factoring your speeds you left out the characters base speed.

    @Michael: 2840 ft/round (where a round is six seconds) is "only" around 323 miles/hour, about half that of the speed of sound (depending on altitude/atmospheric pressure/temperature).

  • Solo

    Tabaxi Race (Volo's guide) - 30

    5 Barbarian for Fast Movement (PHB) - 10

    Elk Totem (SCAG)- 15 (while unencumbered)

    5 Monk for Unarmored Movement (PHB) - 10

    6 Transmuter Wizard for stone (PHB) - 10

    Lvl 1 spell: Longstrider (PHB) - 10

    Mobility feat (PHB) - 10

    Major artifact with speed (DMG) - 10

    Boon of speed (DMG) - 30

    Total = 135

    Tabaxi Feline agility (Volo's guide) - ×2 speed for 1 turn (resets on not moving a turn)

    Boots of speed (DMG) - ×2 speed for 10 minutes after bonus action

    Lvl 3 spell: Haste - ×2 movement speed

    135 × 2 × 2 × 2 = 1080

    Lvl 3 spell: Haste: Dash action - +100% movement

    2 Rogue for Cunning action: Dash - +100% movement bonus action

    2 Fighter for Action Surge: Dash - +100% movement

    Standard Dash action - +100% movement

    1080 × 5 = 5400ft for 1 turn, or ~614mph

    If you have help from a transmuter wizard, cut out the 6 wizard levels and give them to Monk for an extra 10ft base, or 80ft per move for an extra 400ft, or 5800ft in one turn

    Note that a Monk can Bonus Dash with the use of 1 ki point, so you don't eed 2 levels of Rogue for this to work.

    This is definite proof that D&D and physics don't mix well :D

  • Wood Elf: 35ft Base walking speed

    Monk 12 / Fighter 2 / Barbarian 6

    Bonuses

    Monk 12: Unarmored Speed +20

    Barbarian 6: Fast Movement +10 and with Eagle Totems, you can Dash as a bonus action without using Ki and enemies have disadvantage on opportunity attacks

    Fighter 2: Action Surge

    Transmuter's Stone: +10

    Mobile Feat: +10

    Longstrider: +10

    Haste: Double Speed

    Boots of Speed: Double Speed

    Results

    Speed = (35 + 20 + 10 + 10 + 10 + 10) × 2 × 2

    Movement Speed with buffs: 380ft

    Move 5 times on your turn (Dash, Dash with Bonus Action, Dash with Haste Action, Dash using Action Surge, Movement Action)

    That's 1900ft per round, or about 215 mph.

    I rest my case.

  • Tabaxi (from Volo's Guide to Monsters)
    Monk 18 / fighter 2

    60ft
    +10 ft longstrider +10 ft transmuter stone +10 ft mobile

    90 ×2 tabaxi
    180 ×2 haste
    360 ×2 boots of speed
    =720ft

    720 Move
    1440 Action
    2160 Bonus action
    2880 Haste action
    3600 Action surge

    That's a total of 3600 ft in 1 round.

    Welcome to the site, and this looks like a good catch. But I'm not sure I'm following a few things: "1440 Action" is Dash? What's the bonus action you're taking? And then is "2880 Haste action" the Dash granted by *haste*? Lastly, I think it'd be nice for you to cite where you get the Tabaxi race--since it's not a race in the core set I think it's reasonable to assume some future readers may not be aware of their racial trait as regards movement.

  • Wood Elf: 35ft speed

    Monk level 15 Unarmored Movement: +25 ft.

    Barbarian level 5 Unarmored Movement: +10 ft.

    Mobile feat: +10 ft

    Longstrider spell: +10 ft

    Boots of Speed: Double speed

    Haste Spell: Double speed

    Dash Action x3 (Bonus, Action, and Haste Action): Quadruple speed

    Total: (35+25+10+10+10) × 2 × 2 × 4 = 1440 feet per round

    -1 You can move a hell of a lot faster than that. I'll write up an answer when I get home.

    The Wind Walk spell gives a 300 flying speed, so you might want to start with that.

  • The fastest single round movement speed is one of 3 answers. The fastest is the 303-Monk which has to be lightly beaten until launch.

    Using a friendly Transmuter plus magic item property rules - 16,800 feet flying, but all you can do is move and it also requires a friendly Transmuter to flog until ready to maintain Rage whilst the Abjurer Ward covers the HP damage. The 303-Monk covers 3.03miles at Mach 2.37 and is quite angry when it arrives.

    Using a friendly Transmuter and only the printed magic items - 16,000 flying

    Just by themselves means losing Elk Rage and dropping Monk FM to +10 - 15,400 flying or 14,800 if we forego the Magic Item qualities too

    Just by themselves and no Wind Walk has a different build utilizing Druid Wild Shaping and Potion of Speed. This gets - Land 6,800, Swimming 6,800, Climbing 6,000, Burrowing 5,000, Potion of Flying 6,800

    Same Druid, but no +5 or +10 speed magic items - 6,200/6,200/5,400/4,400/6,200

    Fastest Speed Build - Solo and no Wind Walk
    Tabaxi - Wizard 7, Barbarian 5, Druid 4, Fighter 2, Rogue 2
    Race - Double speed
    Feats - Mobile +10
    Class - Barbarian Elk Rage +15, Barbarian Fast Movement +10, Fighter Action Surge +Dash, Cunning Action +Dash
    Spells - Longstrider +10, Potion of Speed +Dash & Double Speed, Wind Walk 300ft speed
    Objects - Boots of Speed Double Speed, +5 Minor Magic Item Quality, +10 Major Magic Item Quality, +10 Transmuter, Potion of Flying
    Boon - Speed +30

    Base Movement: 170 feet
    60 +10+15+10+10+10+5+10+10+30

    Speed Multipliers: 1,360 feet
    Boots x2
    Haste x2
    Tabaxi x2

    Number of Moves: 5 x 1,360 = 6,800
    Move = 1
    Action +1
    Bonus (ER or CA) +1
    Haste Extra Action +1
    Action Surge +1

    Fastest Speed Build - Wind Walk + Friendly Transmuter
    Tabaxi - Rogue 2, Fighter 2, Elk-Barbarian 5, Monk 11
    Race - Double speed
    Feats - Mobile +10
    Class - Barbarian Elk Rage +15 [walking only], Barbarian Fast Movement +10, Fighter Action Surge +Dash, Monk Unarmored Movement +20
    Spells - Cunning Action +Dash, Longstrider +10, Haste +Dash & Double Speed, Wind Walk 300ft speed [unlcear: "While in this cloud form, a creature has a flying speed of 300 feet" - that wording implies that your fly speed DECREASES to 300 if its more than that.] Objects - Boots of Speed Double Speed [walking only], +5 Minor Magic Item Quality[if you make your own], +10 Major Magic Item Quality [if you make your own], +10 Transmuter
    Boon - Speed +30

    Base Movement: 420 feet
    300 +10+15+10+20+10+5+10+10+30

    Speed Multipliers: 3,360 feet
    Boots x2
    Haste x2
    Tabaxi x2

    Number of Moves: 5 x 3,360 = 16,800
    Move = 1
    Action +1
    Bonus (CA) +1
    Haste Extra Action +1
    Action Surge +1

    I'm curious, how did you get base movement up to 420? I only managed to get up to 415 using wind walk. (I went fighter 2/barbarian 5/monk 10/ranger 3 as a tabaxi with boon of speed, longstrider, transmuter stone, mobile feat, haste, and wind walk. wind walk starts us at 300 adding longstrider, the transmuter stone, and the mobile feat adds +30, +20 from monk, barbarian 5 gives us +10 and another +15 while raging, boon of speed adds +30, and ranger adds +10 totaling at 415)

  • Mine is without Shapeshifting, and is going to ignore being a Wood Elf, because Wood Elf obviously will move faster

    13 Monk, 5 Barbarian, 2 Rogue

    30ft base speed 10ft Mobility feat 10 ft Barbarian feature 20 ft Monk feature 30 ft Boon of Speed (character is level 20 so if DM allows it Boons can be a thing. in the DMG) 10ft longstrider

    Boots of speed = x2 Haste = x2

    this all totals out to (30+10+10+20+30+10) * 4 = 440ft movement

    As for Moves per turn

    Regular Move Action (Dash) Haste (Dash) Cunning Action (Dash) Monk's Step of Wind, Bonus Action (Dash)

    This is 5 moves, so 440*5 = 2200ft in 6 seconds, which is 250mph

    You've got too many bonus actions in there: Cunning action lets you Dash with a bonus action, and then you've got another "Bonus Action (Dash)" in your list. Only one bonus action per turn, though.

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Content dated before 6/26/2020 9:53 AM