Do companions die?
It is apparently possible to recruit companions who will fight by your side, carry out simple tasks, and so forth. I have managed to acquire one in the very first village, but have thus far not had him travel with me because I don't know how sturdy he'll be in combat.
Do companions die permanently, like most NPCs? Or do they become incapacitated/unconscious like vital questgivers? Die but can be picked up again from their original location later?
- 9 years ago
Follower death is handled pretty oddly;
- If their health is exhausted due to enemy fire, they just get knocked out. Healing them or finishing combat and allowing them to regenerate will bring them back to life.
- If you kill them due to friendly fire, that's it: they're dead permanently.
But there are situations that may cause a follower to die permanently, even after they enter the "knocked out"/"cower" state: if an enemy keeps wailing on them, there's a chance they'll die permanently.
But it's not guaranteed: looking around online, I've found numerous accounts of Lydia or Faendal dying easily, but others who swear nothing they do kills them. UESP describes the follower death mechanics as such:
When your follower would die to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks.
Only partially true. Companions can die to some (possibly important, or high level) NPC's. My stray dog died to regular enemies, Faendral (or whatever his name is) died to a bandit boss.
@MrSmooth Yeah, I don't know what's intended. Looking around online, I've found a bunch of people saying their companions permanently die easily, even to enemy fire, and others who swear nothing kills them. Seems like follower death is buggy to say the least.
What I'm thinking is that certain companions can die very easily (like a stray dog) while others (story characters) can only die while battling other story characters.
I had one of the ceiling axes in the Gold Hand mission tragically kill my companion and push him through the wall; after getting killed myself the companion was gone. So, it is indeed kind of buggy...