What are the advantages/disadvantages of each race?

  • When you choose your race in game there is a only short description of bonus given by that race. Where can I find a full list of bonus/malus of each race playable in Skyrim?

    Just to note, there is now a mod that edits the bonuses into the race descriptions, so you can view them directly in the game when choosing your race.

  • heishe

    heishe Correct answer

    9 years ago

    Argonian

    • +10 Lockpicking, +5 Restoration, Alteration, Light Armor, Sneak, Pickpocket
    • Histskin : Invoke the power of the Hist to recover health ten times faster for 60 seconds.
    • Resist Disease : Your Argonian blood is 50% resistant to disease.
    • Water Breathing : Your Argonian Lungs can breath underwater.

    Breton

    • +10 Conjuration, +5 Alchemy, Illusion, Restoration, Alteration, Speech
    • Dragonskin : Absorb 50% of magicka from hostile spells for 60 seconds.
    • Magic Resistance : Breton blood grants a 25% resistance to magic.

    Dunmer (Dark Elf)

    • +10 Destruction, +5 Alchemy, Illusion, Alteration, Light Armor, Sneak
    • Ancestor’s Wrath : For 60 seconds, opponents that get too close take 8 points per second of fire damage.
    • Resist Fire – Your Dunmer blood gives you 50% resistance to fire.

    Altmer (High Elf)

    • +10 Illusion, +5 Conjuration, Destruction, Restoration, Alteration, Enchanting
    • Highborn : Regenerate magicka faster for 60 seconds.
    • Highborn : High Elves are born with 50 extra magicka.

    Imperial

    • +10 Restoration, +5 Destruction, Enchanting, Heavy Armor, Block, One-Handed
    • Voice of the Emperor : Calms nearby people for 60 seconds.
    • Imperial Luck : Anywhere gold coins might be found, Imperials always seem to find a few more.

    Khajiit

    • +10 Sneak, +5 Alchemy, One-Handed, Archery, Lockpicking, Pickpocket
    • Night Eye : Improved night vision for 60 seconds.
    • Claws : Khajiit claws do 15 points of damage.

    Nord

    • +10 Two-Handed, +5 Smithing, Block, One-Handed, Light Armor, Speech
    • Battle Cry : Target flees for 30 seconds.
    • Resist Frost: Your Nord blood gives you 50% resistance to frost.

    Orsimer (Orc)

    • +10 Heavy Armor, +5 Enchanting, Smithing, Block, Two-Handed, One-Handed
    • Berserker Rage : You take half damage and do double damage for 60 seconds.

    Redguard

    • +10 One-Handed, +5 Destruction, Alteration, Smithing, Block, Archery
    • Adrenaline Rush : Stamina regenerates 10x faster for 60 seconds.
    • Resist Poison : Your Redguard blood gives you 50% resistance to poison.

    Bosmer (Wood Elf)

    • +10 Archery, +5 Alchemy, Light Armor, Sneak, Lockpicking, Pickpocket
    • Command Animal : Make an animal an ally for 60 seconds.
    • Resist Disease and Poison : Your Bosmer blood gives you 50% resistance to poison and disease.

    source: http://www.reddit.com/r/skyrim/comments/m0e2a/complete_list_of_skyrim_race_differences/

    if your wood elf and have a 50%resistance to poison, and have other perks or wear something that gives you more resistance, does it stack? is it posible to get 100% resistance to poison by using the snakeblood perk and being a bosmer?

    Mhm... I'm not sure. Worth trying out. Although since armor is capped (the max you can get is 85% damage reduction) it would make sense that resistances are capped, too.

    @smea No, all resistances and such are capped at 85%. The only way to nullify this is to have an enchanted apparel piece that gives you 50% resistance to poison to cap your resistance at 100. If you get 100 resistance to poison via natural effects (such as potions, spells, staff spells, blessings and doom stones (if that's what their still called)) than you really only end up having 85% resistance, even if the poison resistance is 200.

    What do the +'s in skills mean?

    It boost the skill (I think they start at 10...) so like Bosmer would start with 20 archery and 15 alchemy, light armour, sneak, lockpicking and pickpocket.

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Content dated before 6/26/2020 9:53 AM