How can I aim better/kill people more often in first person shooters?
When I play FPS games, I find that I can rarely kill people before they kill me; often a whole SMG clip doesn't take them down, while they hit me with a few pistol shots and I die.
I think this is just me being very poor at aiming. I go for the neck, so the recoil hits the head... How else can I kill people more often?
In just about everything besides CS, I aim for the chest. It seems like these less-damaging shots are far more likely to hit (for me) so the kill comes faster on average.
It depends on the game of course but here are some rules that you may find helpful:
Don't spray, make every bullet count.
For shotguns and sniper rifles it means that must be confident that you are going to hit your enemy when you shoot. At first it might become even harder to kill someone but it's a proper way to improve your aim.
For assault rifles it means that (again, depends on the game) you should shoot in short bursts making a tiny half-second breaks to decrease the spread.
A good mouse and mouse sensitivity that suits you. I think majority (debatable I guess...) of professional gamers use rather low mouse sensitivity. They use the whole arm and the whole mouse carpet to turn 180 and use their wrist for precise movement. It is also important to have enough space to move your mouse. I feel extremely uncomfortable when there is something fragile on the same table where I sit...
Turn off mouse acceleration. Everywhere: in mouse drivers, in OS settings, in the game. Most people agree that it helps but there are a few guys who like to have it on.
Turn off vertical synchronization, tune your network settings. For source games cl_interp, cl_updaterate, cl_cmdrate etc can make a difference.
+1 though I don't agree with turning off vertical sync, that it actually helps anything is a myth.
Well, vsync usually causes problems with fps so I like to disable it and when I enable it I don't see any difference.
Since you grouped vsync with the net settings, it might imply that it is related to the netspeed/tickrate in UT (interesting read whether you've played the game or not). Personally, I don't think having it on or off really makes a difference in any game (gameplay-wise).
Could you try and summarise drag-shot and twitch-shot for those of us who may not be able to watch the youtube video (or perhaps simply do not want to)? +1 anyway! :)
@Matthew Iselin drag-shot and twitch-shot are pretty much the same thing but the first mostly applies to sniper rifles.
It's all about moving your crosshair onto an enemy in one drag/one twitch using your muscle memory even if the target isn't in your field of view anymore. For sniper rifles it goes like this : 1) spot a target, 2) get it approximately in the center of your screen, 3) scope and calculate the distance to the target 4) drag your mouse and shoot before you even see the next frame. It allows to fire rapidly and to move freely because most of the time you're going to be not scoped.