Famous games written in Python
What (famous) games have been written in Python, with Pygame/Pyglet/Pyopengl?
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Huh... I thought he was just overlooking the box, but you're right, @Tetrad, wiki is now mod-only. Seems strange, why wouldn't they allow users to apply it themselves?
Missing in Action: the Wiki button. Apparently it was causing *confusion and pain* to users - next to go will be the *Search* button...
Eve Online is probably the biggest, and uses Stackless Python, a lightweight, microthreaded version of Python. And Civilization IV had a Python interpreter built-in, but I'm not sure if that was for scripting only, or how much of the game was written in it.
Also, Disney's Pirates of the Caribbean was written using the Panda3d game engine (which allows both Python and C++ scripting, but from googling it - Disney used Python). The engine is in C++, but then again, the Python interpreter itself also uses a lot of C code. :)
For a long list of games:
which also covers a lot of well-known games, like Mount and Blade.
The graphics engine for Eve is custom and written in C/C++, so by these requirements it wouldn't be "in Python".
@coderanger, true - but the condition (*famous game* && *pure Python*) == **null** - so I dropped the *pure* condition, whereas you dropped the *famous* condition. :) (Unless Galcon is famous, but I suspect Eve Online is moreso).