Setting the pivot point of an object
I have a sword that currently rotates around a pivot point thats off of the actual object. Im new to blender and im not sure how i would go about changing it so that the sword rotates around the handle. Any help would be appreciated!
You need to either change the
originof the object, or use the 3D Cursor as a pivot point.
A quick way to change what is used as a pivot point, is to look at the bottom menu in the 3d view and select "Pivot center for rotation/scaling":
But to actually change the object's origin, you could first move the 3D Cursor to whereever you want the pivot point. To do this accurately, you can snap it to whatever you have selected (both in
Edit Modeby pressing Shift-S and choosing "Cursor to selected".
Object Modewith you object selected, use the Object Tools menu on the left (T to make the menu appear if you don't see it), press
Originbutton, and choose "Origin to 3D Cursor".
For Blender 2.8:
The 'Pivot Point' selector can be found at the top of your viewport in a drop-down with a double 'chain-link' icon on it
Although, if your pivot point is far off the object itself, "cursor to selected" will place the cursor... Outside the object! Placing the pivot point back inside the object is sometimes hard